![]() Many coders, especially the older ones, are totally self taught. ![]() Twine real USP is that it has special tags that you can use to set variables, or timers, which means your stories can keep a track of things, like inventories, or state, which means, it makes it much easier to create interactive games. Twine is a tool with which you can "organise" a story, or the narrative, assembling it out of pieces. Twine is a tool with which you can "evolve" a story, rather than working on a linear document. ![]() Twine ''isn't'' a one-stop-user-friendly tool, it is a hybrid monster, and you will need to learn HTML, CSS, and maybe even a little Javascript as well as Twine's own markup language(of which there are a few) to do anything ambitious. A visual collection of passages of text, a little like a brainstorm.Īt first glance, Twine looks really easy, but don't be fooled. This is guide to creating interactive narratives with ]. >//UI.alert("You smell of elderberries!") >
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